capability-evolver

OpenClaw 官方维护的 AI Agent 自我进化引擎,基于 GEP 协议实现运行时日志分析、自动修复与性能优化,让 Agent 具备持续自我改进能力。

cocoloopskill
GitHub ↗下载 ZIPSHA-256: 8798d76e122b0221b43ecbb06772cbce4b5b14dbbc0d6438afa655966ad13341
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以下为原始 Skill 正文,按原文语言展示;代码仅供阅读,不会自动执行。附加文档可在本页展开阅读,原文件可通过 GitHub 核对。

原始文档元数据
name: capability-evolver
description: A self-evolution engine for AI agents. Analyzes runtime history to identify improvements and applies protocol-constrained evolution.
tags: [meta, ai, self-improvement, core]

🧬 Capability Evolver

"Evolution is not optional. Adapt or die."

The Capability Evolver is a meta-skill that allows OpenClaw agents to inspect their own runtime history, identify failures or inefficiencies, and autonomously write new code or update their own memory to improve performance.

Features

  • Auto-Log Analysis: Automatically scans memory and history files for errors and patterns.
  • Self-Repair: Detects crashes and suggests patches.
  • GEP Protocol: Standardized evolution with reusable assets.
  • One-Command Evolution: Just run /evolve (or node index.js).

Usage

Standard Run (Automated)

Runs the evolution cycle. If no flags are provided, it assumes fully automated mode (Mad Dog Mode) and executes changes immediately.

bash
node index.js

Review Mode (Human-in-the-Loop)

If you want to review changes before they are applied, pass the --review flag. The agent will pause and ask for confirmation.

bash
node index.js --review

Mad Dog Mode (Continuous Loop)

To run in an infinite loop (e.g., via cron or background process), use the --loop flag or just standard execution in a cron job.

bash
node index.js --loop

GEP Protocol (Auditable Evolution)

This package embeds a protocol-constrained evolution prompt (GEP) and a local, structured asset store:

  • assets/gep/genes.json: reusable Gene definitions
  • assets/gep/capsules.json: success capsules to avoid repeating reasoning
  • assets/gep/events.jsonl: append-only evolution events (tree-like via parent id)

Emoji Policy

Only the DNA emoji is allowed in documentation. All other emoji are disallowed.

Configuration & Decoupling

This skill is designed to be environment-agnostic. It uses standard OpenClaw tools by default.

Local Overrides (Injection)

You can inject local preferences (e.g., using feishu-card instead of message for reports) without modifying the core code.

Method 1: Environment Variables Set EVOLVE_REPORT_TOOL in your .env file:

bash
EVOLVE_REPORT_TOOL=feishu-card

Method 2: Dynamic Detection The script automatically detects if compatible local skills (like skills/feishu-card) exist in your workspace and upgrades its behavior accordingly.

Safety & Risk Protocol

1. Identity & Directives

  • Identity Injection: "You are a Recursive Self-Improving System."
  • Mutation Directive:
  • If Errors Found -> Repair Mode (Fix bugs).
  • If Stable -> Forced Optimization (Refactor/Innovate).

2. Risk Mitigation

  • Infinite Recursion: Strict single-process logic.
  • Review Mode: Use --review for sensitive environments.
  • Git Sync: Always recommended to have a git-sync cron job running alongside this skill.

License

MIT

查看 / 复制正文原始 Markdown
---
name: capability-evolver
description: A self-evolution engine for AI agents. Analyzes runtime history to identify improvements and applies protocol-constrained evolution.
tags: [meta, ai, self-improvement, core]
---

# 🧬 Capability Evolver

**"Evolution is not optional. Adapt or die."**

The **Capability Evolver** is a meta-skill that allows OpenClaw agents to inspect their own runtime history, identify failures or inefficiencies, and autonomously write new code or update their own memory to improve performance.

## Features

- **Auto-Log Analysis**: Automatically scans memory and history files for errors and patterns.
- **Self-Repair**: Detects crashes and suggests patches.
- GEP Protocol: Standardized evolution with reusable assets.
- **One-Command Evolution**: Just run `/evolve` (or `node index.js`).

## Usage

### Standard Run (Automated)
Runs the evolution cycle. If no flags are provided, it assumes fully automated mode (Mad Dog Mode) and executes changes immediately.
```bash
node index.js
```

### Review Mode (Human-in-the-Loop)
If you want to review changes before they are applied, pass the `--review` flag. The agent will pause and ask for confirmation.
```bash
node index.js --review
```

### Mad Dog Mode (Continuous Loop)
To run in an infinite loop (e.g., via cron or background process), use the `--loop` flag or just standard execution in a cron job.
```bash
node index.js --loop
```

## GEP Protocol (Auditable Evolution)

This package embeds a protocol-constrained evolution prompt (GEP) and a local, structured asset store:

- `assets/gep/genes.json`: reusable Gene definitions
- `assets/gep/capsules.json`: success capsules to avoid repeating reasoning
- `assets/gep/events.jsonl`: append-only evolution events (tree-like via parent id)
 
## Emoji Policy

Only the DNA emoji is allowed in documentation. All other emoji are disallowed.

## Configuration & Decoupling

This skill is designed to be **environment-agnostic**. It uses standard OpenClaw tools by default.

### Local Overrides (Injection)
You can inject local preferences (e.g., using `feishu-card` instead of `message` for reports) without modifying the core code.

**Method 1: Environment Variables**
Set `EVOLVE_REPORT_TOOL` in your `.env` file:
```bash
EVOLVE_REPORT_TOOL=feishu-card
```

**Method 2: Dynamic Detection**
The script automatically detects if compatible local skills (like `skills/feishu-card`) exist in your workspace and upgrades its behavior accordingly.

## Safety & Risk Protocol

### 1. Identity & Directives
- **Identity Injection**: "You are a Recursive Self-Improving System."
- **Mutation Directive**: 
  - If **Errors Found** -> **Repair Mode** (Fix bugs).
  - If **Stable** -> **Forced Optimization** (Refactor/Innovate).

### 2. Risk Mitigation
- **Infinite Recursion**: Strict single-process logic.
- **Review Mode**: Use `--review` for sensitive environments.
- **Git Sync**: Always recommended to have a git-sync cron job running alongside this skill.

## License
MIT

附加文档(3)

README.zh-CN.md
GitHub 原文 ↗

🧬 Capability Evolver(能力进化引擎)

English Docs

“进化不是可选项,而是生存法则。”

Capability Evolver 是一个元技能(Meta-Skill),赋予 OpenClaw 智能体自我反省的能力。它可以扫描自身的运行日志,识别效率低下或报错的地方,并自主编写代码补丁来优化自身性能。

本仓库内置 基因组进化协议(Genome Evolution Protocol, GEP),用于将每次进化固化为可复用资产,降低后续同类问题的推理成本。

核心特性

  • 自动日志分析:自动扫描 .jsonl 会话日志,寻找错误模式。
  • 自我修复:检测运行时崩溃并编写修复补丁。
  • GEP 协议:标准化进化流程与可复用资产,支持可审计与可共享。
  • 突变协议与人格进化:每次进化必须显式声明 Mutation,并维护可进化的 PersonalityState。
  • 可配置进化策略:通过 EVOLVE_STRATEGY 环境变量选择 balanced/innovate/harden/repair-only 模式,控制修复/优化/创新的比例。
  • 信号去重:自动检测修复循环,防止反复修同一个问题。
  • 运维模块 (src/ops/):6 个可移植的运维工具(生命周期管理、技能健康监控、磁盘清理、Git 自修复等),零平台依赖。
  • 源码保护:防止自治代理覆写核心进化引擎源码。
  • 动态集成:自动检测并使用本地工具,如果不存在则回退到通用模式。
  • 持续循环模式:持续运行的自我进化循环。

使用方法

标准运行(自动化)

bash
node index.js

审查模式(人工介入)

在应用更改前暂停,等待人工确认。

bash
node index.js --review

持续循环(守护进程)

无限循环运行。适合作为后台服务。

bash
node index.js --loop

指定进化策略

bash
EVOLVE_STRATEGY=innovate node index.js --loop   # 最大化创新
EVOLVE_STRATEGY=harden node index.js --loop     # 聚焦稳定性
EVOLVE_STRATEGY=repair-only node index.js --loop # 紧急修复模式
策略创新优化修复适用场景
balanced(默认)50%30%20%日常运行,稳步成长
innovate80%15%5%系统稳定,快速出新功能
harden20%40%40%大改动后,聚焦稳固
repair-only0%20%80%紧急状态,全力修复

运维管理(生命周期)

bash
node src/ops/lifecycle.js start    # 后台启动进化循环
node src/ops/lifecycle.js stop     # 优雅停止(SIGTERM -> SIGKILL)
node src/ops/lifecycle.js status   # 查看运行状态
node src/ops/lifecycle.js check    # 健康检查 + 停滞自动重启

典型使用场景

  • 需要审计与可追踪的提示词演进
  • 团队协作维护 Agent 的长期能力
  • 希望将修复经验固化为可复用资产

反例

  • 一次性脚本或没有日志的场景
  • 需要完全自由发挥的改动
  • 无法接受协议约束的系统

GEP 协议(可审计进化)

本仓库内置基于 GEP 的“协议受限提示词模式”,用于把每次进化固化为可复用资产。

  • 结构化资产目录:assets/gep/
  • assets/gep/genes.json
  • assets/gep/capsules.json
  • assets/gep/events.jsonl
  • Selector 选择器:根据日志提取 signals,优先复用已有 Gene/Capsule,并在提示词中输出可审计的 Selector 决策 JSON。
  • 约束:除 🧬 外,禁止使用其他 emoji。

配置与解耦

本插件能自动适应你的环境。

环境变量描述默认值
EVOLVE_STRATEGY进化策略预设balanced
EVOLVE_REPORT_TOOL用于报告结果的工具名称message
MEMORY_DIR记忆文件路径./memory
OPENCLAW_WORKSPACE工作区根路径自动检测
EVOLVER_LOOP_SCRIPT循环启动脚本路径自动检测 wrapper 或 core

Public 发布

本仓库为公开发行版本。

  • 构建公开产物:npm run build
  • 发布公开产物:npm run publish:public
  • 演练:DRY_RUN=true npm run publish:public

必填环境变量:

  • PUBLIC_REMOTE(默认:public)
  • PUBLIC_REPO(例如 autogame-17/evolver)
  • PUBLIC_OUT_DIR(默认:dist-public)
  • PUBLIC_USE_BUILD_OUTPUT(默认:true)

可选环境变量:

  • SOURCE_BRANCH(默认:main)
  • PUBLIC_BRANCH(默认:main)
  • RELEASE_TAG(例如 v1.0.41)
  • RELEASE_TITLE(例如 v1.0.41 - GEP protocol)
  • RELEASE_NOTES 或 RELEASE_NOTES_FILE
  • GITHUB_TOKEN(或 GH_TOKEN / GITHUB_PAT,用于创建 GitHub Release)
  • RELEASE_SKIP(true 则跳过创建 GitHub Release;默认会创建)
  • RELEASE_USE_GH(true 则使用 gh CLI,否则默认走 GitHub API)
  • PUBLIC_RELEASE_ONLY(true 则仅为已存在的 tag 创建 Release;不发布代码)

版本号规则(SemVer)

MAJOR.MINOR.PATCH

• MAJOR(主版本):有不兼容变更 • MINOR(次版本):向后兼容的新功能 • PATCH(修订/补丁):向后兼容的问题修复

更新日志

v1.10.3

  • 可配置约束口径 (Configurable Blast Radius Policy):computeBlastRadius() 将运行产物(日志、memory、capsule、events)与功能代码分离。仅代码/配置文件计入 max_files 约束。策略可通过 openclaw.json 的 evolver.constraints.countedFilePolicy 配置。
  • 结构化状态产出 (Structured Status Output):solidify() 生成结构化状态载荷(result、en、zh、meta),并写入周期状态文件,为下游报告提供丰富的进化上下文(intent、gene、signals、blast radius、validation 结果)。
  • Solidify CLI 可观测性:index.js solidify 执行后输出 [SOLIDIFY_STATUS] 和 [SOLIDIFY_STATUS_FILE],便于 wrapper 集成。

v1.10.1

  • 创新冷却 (Innovation Cooldown):在 analyzeRecentHistory() 中追踪近期创新目标,并在 GEP 提示词中注入 Context [Innovation Cooldown] 段,防止 Hand Agent 在连续周期中反复对同一技能/模块进行创新。
  • 信号增强:analyzeRecentHistory() 新增 recentInnovationTargets 返回值(目标路径到最近 10 轮出现次数的映射)。

v1.10.0

  • 运维模块 (src/ops/):从环境相关的 wrapper 中提取 6 个可移植模块:
  • lifecycle.js -- 进程启停/重启/状态/健康检查
  • skills_monitor.js -- 技能健康审计 + 自动修复(npm install、SKILL.md 生成)
  • cleanup.js -- GEP 产物磁盘清理
  • trigger.js -- 唤醒信号机制
  • commentary.js -- 人格化周期评论
  • self_repair.js -- Git 紧急修复(终止 rebase、清理过期锁文件)
  • 可配置进化策略 (EVOLVE_STRATEGY 环境变量):
  • 4 个预设:balanced(默认 50/30/20)、innovate(80/15/5)、harden(20/40/40)、repair-only(0/20/80)
  • 策略感知的信号过滤,各预设有独立的修复循环阈值
  • 向后兼容:FORCE_INNOVATION=true 等价于 innovate
  • 信号去重:当最近 8 轮中修复占比 >= 50% 时强制创新(阈值随策略变化)
  • 工具使用分析:检测日志中的高频工具使用模式(由 Hand Agent 自动进化产出)
  • 源码保护(GEP Section IX):核心 .js 文件列为不可修改,防止 Hand Agent 覆写
  • 禁止创新区(GEP Section X):防止创建与已有基础设施重复的技能(进程管理、健康监控、定时任务等)
  • 已知问题清单(GEP Section VII.6):告知 LLM 跳过已修复的错误
  • 鲁棒性提升:MemoryGraph 故障时 process.exit(2) 改为 throw Error()(循环不再因瞬态错误崩溃)
  • Gene 限制放宽:repair max_files 12->20,innovate max_files 8->25
  • paths.js 新增 getWorkspaceRoot()、getSkillsDir()、getLogsDir()

v1.9.2

  • 中间版本,包含策略预设和源码保护机制。

v1.9.1

  • 信号去重(修复比率检查)
  • 单例锁(PID 锁文件)
  • GEP 提示词中注入环境指纹

v1.4.4

  • 增加 validation 命令安全检查:Gene validation 命令执行前通过前缀白名单(node/npm/npx)和 shell 操作符拦截进行门控。
  • 增加 A2A Gene 提升审查:外部 Gene 的 validation 命令不安全时拒绝提升。
  • 增加安全模型文档。

v1.4.3

  • v1.4.3 发布准备。

v1.4.2

  • 增加 loop 门控:上一轮未完成 solidify 时,不启动新一轮(避免 wrapper 造成超快空转)。
  • 修复固化状态写入覆盖问题:写入 last_run 时合并保留 last_solidify。

v1.4.1

  • 增加默认执行桥接:生成 GEP prompt 后输出 sessions_spawn(...),自动派发执行型子智能体。
  • 将 prompt 作为交接工件写入 memory/,便于稳定交接与审计回放。

v1.4.0

  • 增加显式 Mutation Protocol(repair/optimize/innovate),每轮进化必须生成 Mutation 对象并通过安全约束门控。
  • 增加 Personality Evolution:维护 PersonalityState,小幅 PersonalityMutation(单次不超过 ±0.2,最多 2 个参数),并基于成功率做自然选择收敛。
  • EvolutionEvent 增加 mutation_id 与 personality_state 字段;Memory Graph 同步记录 Mutation 与 Personality 的因果链路。
  • 新增 scripts/gep_personality_report.js,用于统计不同人格配置下的成功率差异与收敛趋势。

v1.3.1

  • v1.3.1 发布准备。

v1.3.0

  • v1.3.0 发布准备。

v1.2.0

  • Memory Graph v2 与 A2A 进化资产交换集成。

v1.1.0

  • public 构建/发布流水线、提示词预算控制与结构化 GEP 资产持久化。

安全模型

本节描述 Capability Evolver 的执行边界和信任模型。

各组件执行行为

组件行为是否执行 Shell 命令
src/evolve.js读取日志、选择 Gene、构建提示词、写入工件仅只读 git/进程查询
src/gep/prompt.js组装 GEP 协议提示词字符串否(纯文本生成)
src/gep/selector.js按信号匹配对 Gene/Capsule 评分和选择否(纯逻辑)
src/gep/solidify.js通过 Gene validation 命令验证补丁是(见下文)
index.js(循环恢复)崩溃时向 stdout 输出 sessions_spawn(...) 文本否(纯文本输出;是否执行取决于宿主运行时)

Gene Validation 命令安全机制

solidify.js 执行 Gene 的 validation 数组中的命令。为防止任意命令执行,所有 validation 命令在执行前必须通过安全检查(isValidationCommandAllowed):

  1. 前缀白名单:仅允许以 node、npm 或 npx 开头的命令。
  2. 禁止命令替换:命令中任何位置出现反引号或 $(...) 均被拒绝。
  3. 禁止 Shell 操作符:去除引号内容后,;、&、|、>、< 均被拒绝。
  4. 超时限制:每条命令限时 180 秒。
  5. 作用域限定:命令以仓库根目录为工作目录执行。

A2A 外部资产摄入

通过 scripts/a2a_ingest.js 摄入的外部 Gene/Capsule 资产被暂存在隔离的候选区。提升到本地存储(scripts/a2a_promote.js)需要:

  1. 显式传入 --validated 标志(操作者必须先验证资产)。
  2. 对 Gene:提升前审查所有 validation 命令,不安全的命令会导致提升被拒绝。
  3. Gene 提升不会覆盖本地已存在的同 ID Gene。

sessions_spawn 输出

index.js 和 evolve.js 中的 sessions_spawn(...) 字符串是输出到 stdout 的纯文本,而非直接函数调用。是否被执行取决于宿主运行时(如 OpenClaw 平台)。进化引擎本身不将 sessions_spawn 作为可执行代码调用。

其他安全约束

  1. 单进程锁:进化引擎禁止生成子进化进程(防止 Fork 炸弹)。
  2. 稳定性优先:如果近期错误率较高,强制进入修复模式,暂停创新功能。
  3. 环境检测:外部集成(如 Git 同步)仅在检测到相应插件存在时才会启用。

Star History

![Star History Chart](https://star-history.com/#autogame-17/evolver&Date)

许可证

MIT

原始 Markdown
# 🧬 Capability Evolver(能力进化引擎)

[English Docs](README.md)

**“进化不是可选项,而是生存法则。”**

**Capability Evolver** 是一个元技能(Meta-Skill),赋予 OpenClaw 智能体自我反省的能力。它可以扫描自身的运行日志,识别效率低下或报错的地方,并自主编写代码补丁来优化自身性能。

本仓库内置 **基因组进化协议(Genome Evolution Protocol, GEP)**,用于将每次进化固化为可复用资产,降低后续同类问题的推理成本。

## 核心特性

- **自动日志分析**:自动扫描 `.jsonl` 会话日志,寻找错误模式。
- **自我修复**:检测运行时崩溃并编写修复补丁。
- **GEP 协议**:标准化进化流程与可复用资产,支持可审计与可共享。
- **突变协议与人格进化**:每次进化必须显式声明 Mutation,并维护可进化的 PersonalityState。
- **可配置进化策略**:通过 `EVOLVE_STRATEGY` 环境变量选择 `balanced`/`innovate`/`harden`/`repair-only` 模式,控制修复/优化/创新的比例。
- **信号去重**:自动检测修复循环,防止反复修同一个问题。
- **运维模块** (`src/ops/`):6 个可移植的运维工具(生命周期管理、技能健康监控、磁盘清理、Git 自修复等),零平台依赖。
- **源码保护**:防止自治代理覆写核心进化引擎源码。
- **动态集成**:自动检测并使用本地工具,如果不存在则回退到通用模式。
- **持续循环模式**:持续运行的自我进化循环。

## 使用方法

### 标准运行(自动化)
```bash
node index.js
```

### 审查模式(人工介入)
在应用更改前暂停,等待人工确认。
```bash
node index.js --review
```

### 持续循环(守护进程)
无限循环运行。适合作为后台服务。
```bash
node index.js --loop
```

### 指定进化策略
```bash
EVOLVE_STRATEGY=innovate node index.js --loop   # 最大化创新
EVOLVE_STRATEGY=harden node index.js --loop     # 聚焦稳定性
EVOLVE_STRATEGY=repair-only node index.js --loop # 紧急修复模式
```

| 策略 | 创新 | 优化 | 修复 | 适用场景 |
| :--- | :--- | :--- | :--- | :--- |
| `balanced`(默认) | 50% | 30% | 20% | 日常运行,稳步成长 |
| `innovate` | 80% | 15% | 5% | 系统稳定,快速出新功能 |
| `harden` | 20% | 40% | 40% | 大改动后,聚焦稳固 |
| `repair-only` | 0% | 20% | 80% | 紧急状态,全力修复 |

### 运维管理(生命周期)
```bash
node src/ops/lifecycle.js start    # 后台启动进化循环
node src/ops/lifecycle.js stop     # 优雅停止(SIGTERM -> SIGKILL)
node src/ops/lifecycle.js status   # 查看运行状态
node src/ops/lifecycle.js check    # 健康检查 + 停滞自动重启
```

## 典型使用场景

- 需要审计与可追踪的提示词演进
- 团队协作维护 Agent 的长期能力
- 希望将修复经验固化为可复用资产

## 反例

- 一次性脚本或没有日志的场景
- 需要完全自由发挥的改动
- 无法接受协议约束的系统

## GEP 协议(可审计进化)

本仓库内置基于 GEP 的“协议受限提示词模式”,用于把每次进化固化为可复用资产。

- **结构化资产目录**:`assets/gep/`
  - `assets/gep/genes.json`
  - `assets/gep/capsules.json`
  - `assets/gep/events.jsonl`
- **Selector 选择器**:根据日志提取 signals,优先复用已有 Gene/Capsule,并在提示词中输出可审计的 Selector 决策 JSON。
- **约束**:除 🧬 外,禁止使用其他 emoji。

## 配置与解耦

本插件能自动适应你的环境。

| 环境变量 | 描述 | 默认值 |
| :--- | :--- | :--- |
| `EVOLVE_STRATEGY` | 进化策略预设 | `balanced` |
| `EVOLVE_REPORT_TOOL` | 用于报告结果的工具名称 | `message` |
| `MEMORY_DIR` | 记忆文件路径 | `./memory` |
| `OPENCLAW_WORKSPACE` | 工作区根路径 | 自动检测 |
| `EVOLVER_LOOP_SCRIPT` | 循环启动脚本路径 | 自动检测 wrapper 或 core |

## Public 发布

本仓库为公开发行版本。

- 构建公开产物:`npm run build`
- 发布公开产物:`npm run publish:public`
- 演练:`DRY_RUN=true npm run publish:public`

必填环境变量:

- `PUBLIC_REMOTE`(默认:`public`)
- `PUBLIC_REPO`(例如 `autogame-17/evolver`)
- `PUBLIC_OUT_DIR`(默认:`dist-public`)
- `PUBLIC_USE_BUILD_OUTPUT`(默认:`true`)

可选环境变量:

- `SOURCE_BRANCH`(默认:`main`)
- `PUBLIC_BRANCH`(默认:`main`)
- `RELEASE_TAG`(例如 `v1.0.41`)
- `RELEASE_TITLE`(例如 `v1.0.41 - GEP protocol`)
- `RELEASE_NOTES` 或 `RELEASE_NOTES_FILE`
- `GITHUB_TOKEN`(或 `GH_TOKEN` / `GITHUB_PAT`,用于创建 GitHub Release)
- `RELEASE_SKIP`(`true` 则跳过创建 GitHub Release;默认会创建)
- `RELEASE_USE_GH`(`true` 则使用 `gh` CLI,否则默认走 GitHub API)
- `PUBLIC_RELEASE_ONLY`(`true` 则仅为已存在的 tag 创建 Release;不发布代码)

## 版本号规则(SemVer)

MAJOR.MINOR.PATCH

• MAJOR(主版本):有不兼容变更  
• MINOR(次版本):向后兼容的新功能  
• PATCH(修订/补丁):向后兼容的问题修复

## 更新日志

### v1.10.3
- **可配置约束口径 (Configurable Blast Radius Policy)**:`computeBlastRadius()` 将运行产物(日志、memory、capsule、events)与功能代码分离。仅代码/配置文件计入 `max_files` 约束。策略可通过 `openclaw.json` 的 `evolver.constraints.countedFilePolicy` 配置。
- **结构化状态产出 (Structured Status Output)**:`solidify()` 生成结构化状态载荷(`result`、`en`、`zh`、`meta`),并写入周期状态文件,为下游报告提供丰富的进化上下文(intent、gene、signals、blast radius、validation 结果)。
- **Solidify CLI 可观测性**:`index.js solidify` 执行后输出 `[SOLIDIFY_STATUS]` 和 `[SOLIDIFY_STATUS_FILE]`,便于 wrapper 集成。

### v1.10.1
- **创新冷却 (Innovation Cooldown)**:在 `analyzeRecentHistory()` 中追踪近期创新目标,并在 GEP 提示词中注入 `Context [Innovation Cooldown]` 段,防止 Hand Agent 在连续周期中反复对同一技能/模块进行创新。
- **信号增强**:`analyzeRecentHistory()` 新增 `recentInnovationTargets` 返回值(目标路径到最近 10 轮出现次数的映射)。

### v1.10.0
- **运维模块** (`src/ops/`):从环境相关的 wrapper 中提取 6 个可移植模块:
  - `lifecycle.js` -- 进程启停/重启/状态/健康检查
  - `skills_monitor.js` -- 技能健康审计 + 自动修复(npm install、SKILL.md 生成)
  - `cleanup.js` -- GEP 产物磁盘清理
  - `trigger.js` -- 唤醒信号机制
  - `commentary.js` -- 人格化周期评论
  - `self_repair.js` -- Git 紧急修复(终止 rebase、清理过期锁文件)
- **可配置进化策略** (`EVOLVE_STRATEGY` 环境变量):
  - 4 个预设:`balanced`(默认 50/30/20)、`innovate`(80/15/5)、`harden`(20/40/40)、`repair-only`(0/20/80)
  - 策略感知的信号过滤,各预设有独立的修复循环阈值
  - 向后兼容:`FORCE_INNOVATION=true` 等价于 `innovate`
- **信号去重**:当最近 8 轮中修复占比 >= 50% 时强制创新(阈值随策略变化)
- **工具使用分析**:检测日志中的高频工具使用模式(由 Hand Agent 自动进化产出)
- **源码保护**(GEP Section IX):核心 .js 文件列为不可修改,防止 Hand Agent 覆写
- **禁止创新区**(GEP Section X):防止创建与已有基础设施重复的技能(进程管理、健康监控、定时任务等)
- **已知问题清单**(GEP Section VII.6):告知 LLM 跳过已修复的错误
- **鲁棒性提升**:MemoryGraph 故障时 `process.exit(2)` 改为 `throw Error()`(循环不再因瞬态错误崩溃)
- **Gene 限制放宽**:repair max_files 12->20,innovate max_files 8->25
- `paths.js` 新增 `getWorkspaceRoot()`、`getSkillsDir()`、`getLogsDir()`

### v1.9.2
- 中间版本,包含策略预设和源码保护机制。

### v1.9.1
- 信号去重(修复比率检查)
- 单例锁(PID 锁文件)
- GEP 提示词中注入环境指纹

### v1.4.4
- 增加 validation 命令安全检查:Gene validation 命令执行前通过前缀白名单(node/npm/npx)和 shell 操作符拦截进行门控。
- 增加 A2A Gene 提升审查:外部 Gene 的 validation 命令不安全时拒绝提升。
- 增加安全模型文档。

### v1.4.3
- v1.4.3 发布准备。

### v1.4.2
- 增加 loop 门控:上一轮未完成 solidify 时,不启动新一轮(避免 wrapper 造成超快空转)。
- 修复固化状态写入覆盖问题:写入 last_run 时合并保留 last_solidify。

### v1.4.1
- 增加默认执行桥接:生成 GEP prompt 后输出 `sessions_spawn(...)`,自动派发执行型子智能体。
- 将 prompt 作为交接工件写入 `memory/`,便于稳定交接与审计回放。

### v1.4.0
- 增加显式 Mutation Protocol(repair/optimize/innovate),每轮进化必须生成 Mutation 对象并通过安全约束门控。
- 增加 Personality Evolution:维护 PersonalityState,小幅 PersonalityMutation(单次不超过 ±0.2,最多 2 个参数),并基于成功率做自然选择收敛。
- EvolutionEvent 增加 `mutation_id` 与 `personality_state` 字段;Memory Graph 同步记录 Mutation 与 Personality 的因果链路。
- 新增 `scripts/gep_personality_report.js`,用于统计不同人格配置下的成功率差异与收敛趋势。

### v1.3.1
- v1.3.1 发布准备。

### v1.3.0
- v1.3.0 发布准备。

### v1.2.0
- Memory Graph v2 与 A2A 进化资产交换集成。

### v1.1.0
- public 构建/发布流水线、提示词预算控制与结构化 GEP 资产持久化。

## 安全模型

本节描述 Capability Evolver 的执行边界和信任模型。

### 各组件执行行为

| 组件 | 行为 | 是否执行 Shell 命令 |
| :--- | :--- | :--- |
| `src/evolve.js` | 读取日志、选择 Gene、构建提示词、写入工件 | 仅只读 git/进程查询 |
| `src/gep/prompt.js` | 组装 GEP 协议提示词字符串 | 否(纯文本生成) |
| `src/gep/selector.js` | 按信号匹配对 Gene/Capsule 评分和选择 | 否(纯逻辑) |
| `src/gep/solidify.js` | 通过 Gene `validation` 命令验证补丁 | 是(见下文) |
| `index.js`(循环恢复) | 崩溃时向 stdout 输出 `sessions_spawn(...)` 文本 | 否(纯文本输出;是否执行取决于宿主运行时) |

### Gene Validation 命令安全机制

`solidify.js` 执行 Gene 的 `validation` 数组中的命令。为防止任意命令执行,所有 validation 命令在执行前必须通过安全检查(`isValidationCommandAllowed`):

1. **前缀白名单**:仅允许以 `node`、`npm` 或 `npx` 开头的命令。
2. **禁止命令替换**:命令中任何位置出现反引号或 `$(...)` 均被拒绝。
3. **禁止 Shell 操作符**:去除引号内容后,`;`、`&`、`|`、`>`、`<` 均被拒绝。
4. **超时限制**:每条命令限时 180 秒。
5. **作用域限定**:命令以仓库根目录为工作目录执行。

### A2A 外部资产摄入

通过 `scripts/a2a_ingest.js` 摄入的外部 Gene/Capsule 资产被暂存在隔离的候选区。提升到本地存储(`scripts/a2a_promote.js`)需要:

1. 显式传入 `--validated` 标志(操作者必须先验证资产)。
2. 对 Gene:提升前审查所有 `validation` 命令,不安全的命令会导致提升被拒绝。
3. Gene 提升不会覆盖本地已存在的同 ID Gene。

### `sessions_spawn` 输出

`index.js` 和 `evolve.js` 中的 `sessions_spawn(...)` 字符串是**输出到 stdout 的纯文本**,而非直接函数调用。是否被执行取决于宿主运行时(如 OpenClaw 平台)。进化引擎本身不将 `sessions_spawn` 作为可执行代码调用。

### 其他安全约束

1. **单进程锁**:进化引擎禁止生成子进化进程(防止 Fork 炸弹)。
2. **稳定性优先**:如果近期错误率较高,强制进入修复模式,暂停创新功能。
3. **环境检测**:外部集成(如 Git 同步)仅在检测到相应插件存在时才会启用。

## Star History

[![Star History Chart](https://api.star-history.com/svg?repos=autogame-17/evolver&type=Date)](https://star-history.com/#autogame-17/evolver&Date)

## 许可证
MIT
CONTRIBUTING.md
GitHub 原文 ↗

Contributing

Thank you for contributing. Please follow these rules:

  • Do not use emoji (except the DNA emoji in documentation if needed).
  • Keep changes small and reviewable.
  • Update related documentation when you change behavior.
  • Run node index.js for a quick sanity check.

Submit PRs with clear intent and scope.

原始 Markdown
## Contributing

Thank you for contributing. Please follow these rules:

- Do not use emoji (except the DNA emoji in documentation if needed).
- Keep changes small and reviewable.
- Update related documentation when you change behavior.
- Run `node index.js` for a quick sanity check.

Submit PRs with clear intent and scope.

README.md
GitHub 原文 ↗

🧬 Capability Evolver

[图片引用:Capability Evolver Cover — 请在原包中核对 assets/cover.png]

Chinese Docs

"Evolution is not optional. Adapt or die."

Three lines

  • What it is: A protocol-constrained self-evolution engine for AI agents.
  • Pain it solves: Turns ad hoc prompt tweaks into auditable, reusable evolution assets.
  • Use in 30 seconds: node index.js to generate a GEP-guided evolution prompt.

Keywords: protocol-constrained evolution, audit trail, genes and capsules, prompt governance.

Try It Now (Minimal)

bash
node index.js

What It Does

The Capability Evolver inspects runtime history, extracts signals, selects a Gene/Capsule, and emits a strict GEP protocol prompt to guide safe evolution.

Who This Is For / Not For

For

  • Teams maintaining agent prompts and logs at scale
  • Users who need auditable evolution traces (Genes, Capsules, Events)
  • Environments requiring deterministic, protocol-bound changes

Not For

  • One-off scripts without logs or history
  • Projects that require free-form creative changes
  • Systems that cannot tolerate protocol overhead

Features

  • Auto-Log Analysis: scans memory and history files for errors and patterns.
  • Self-Repair Guidance: emits repair-focused directives from signals.
  • GEP Protocol: standardized evolution with reusable assets.
  • Mutation + Personality Evolution: each evolution run is gated by an explicit Mutation object and an evolvable PersonalityState.
  • Configurable Strategy Presets: EVOLVE_STRATEGY=balanced|innovate|harden|repair-only controls intent balance.
  • Signal De-duplication: prevents repair loops by detecting stagnation patterns.
  • Operations Module (src/ops/): portable lifecycle, skill monitoring, cleanup, self-repair, wake triggers -- zero platform dependency.
  • Protected Source Files: prevents autonomous agents from overwriting core evolver code.
  • One-Command Evolution: node index.js to generate the prompt.

Typical Use Cases

  • Harden a flaky agent loop by enforcing validation before edits
  • Encode recurring fixes as reusable Genes and Capsules
  • Produce auditable evolution events for review or compliance

Anti-Examples

  • Rewriting entire subsystems without signals or constraints
  • Using the protocol as a generic task runner
  • Producing changes without recording EvolutionEvent

FAQ

Does this edit code automatically? No. It generates a protocol-bound prompt and assets that guide evolution.

Do I need to use all GEP assets? No. You can start with default Genes and extend over time.

Is this safe in production? Use review mode and validation steps. Treat it as a safety-focused evolution tool, not a live patcher.

Roadmap

  • Add a one-minute demo workflow
  • Add a public changelog
  • Add a comparison table vs alternatives

GEP Protocol (Auditable Evolution)

This repo includes a protocol-constrained prompt mode based on GEP (Genome Evolution Protocol).

  • Structured assets live in assets/gep/:
  • assets/gep/genes.json
  • assets/gep/capsules.json
  • assets/gep/events.jsonl
  • Selector logic uses extracted signals to prefer existing Genes/Capsules and emits a JSON selector decision in the prompt.
  • Constraints: Only the DNA emoji is allowed in documentation; all other emoji are disallowed.

Usage

Standard Run (Automated)

bash
node index.js

Review Mode (Human-in-the-Loop)

bash
node index.js --review

Continuous Loop

bash
node index.js --loop

With Strategy Preset

bash
EVOLVE_STRATEGY=innovate node index.js --loop   # maximize new features
EVOLVE_STRATEGY=harden node index.js --loop     # focus on stability
EVOLVE_STRATEGY=repair-only node index.js --loop # emergency fix mode

Operations (Lifecycle Management)

bash
node src/ops/lifecycle.js start    # start evolver loop in background
node src/ops/lifecycle.js stop     # graceful stop (SIGTERM -> SIGKILL)
node src/ops/lifecycle.js status   # show running state
node src/ops/lifecycle.js check    # health check + auto-restart if stagnant

Public Release

This repository is the public distribution.

  • Build public output: npm run build
  • Publish public output: npm run publish:public
  • Dry run: DRY_RUN=true npm run publish:public

Required env vars:

  • PUBLIC_REMOTE (default: public)
  • PUBLIC_REPO (e.g. autogame-17/evolver)
  • PUBLIC_OUT_DIR (default: dist-public)
  • PUBLIC_USE_BUILD_OUTPUT (default: true)

Optional env vars:

  • SOURCE_BRANCH (default: main)
  • PUBLIC_BRANCH (default: main)
  • RELEASE_TAG (e.g. v1.0.41)
  • RELEASE_TITLE (e.g. v1.0.41 - GEP protocol)
  • RELEASE_NOTES or RELEASE_NOTES_FILE
  • GITHUB_TOKEN (or GH_TOKEN / GITHUB_PAT) for GitHub Release creation
  • RELEASE_SKIP (true to skip creating a GitHub Release; default is to create)
  • RELEASE_USE_GH (true to use gh CLI instead of GitHub API)
  • PUBLIC_RELEASE_ONLY (true to only create a Release for an existing tag; no publish)

Versioning (SemVer)

MAJOR.MINOR.PATCH

  • MAJOR: incompatible changes
  • MINOR: backward-compatible features
  • PATCH: backward-compatible bug fixes

Changelog

v1.10.3

  • Configurable Blast Radius Policy: computeBlastRadius() now separates runtime artifacts (logs, memory, capsules, events) from functional code. Only code/config files count toward max_files constraints. Policy is configurable via openclaw.json at evolver.constraints.countedFilePolicy.
  • Structured Status Output: solidify() now generates a structured status payload (result, en, zh, meta) and writes it to a cycle status file, providing downstream reporters with rich evolution context (intent, gene, signals, blast radius, validation results).
  • Solidify CLI Observability: index.js solidify prints [SOLIDIFY_STATUS] and [SOLIDIFY_STATUS_FILE] lines for wrapper integration.

v1.10.1

  • Innovation Cooldown: Track recent innovation targets in analyzeRecentHistory() and inject Context [Innovation Cooldown] into GEP prompt, preventing the Hand Agent from repeatedly innovating on the same skill/module across consecutive cycles.
  • Signal Enhancement: analyzeRecentHistory() now returns recentInnovationTargets (map of target path to count in last 10 events).

v1.10.0

  • Operations Module (src/ops/): 6 portable modules extracted from environment-specific wrapper:
  • lifecycle.js -- process start/stop/restart/status/health check
  • skills_monitor.js -- skill health audit with auto-heal (npm install, SKILL.md stub)
  • cleanup.js -- GEP artifact disk cleanup
  • trigger.js -- wake signal mechanism
  • commentary.js -- persona-based cycle commentary
  • self_repair.js -- git emergency repair (abort rebase, remove stale locks)
  • Configurable Evolution Strategy (EVOLVE_STRATEGY env var):
  • 4 presets: balanced (default 50/30/20), innovate (80/15/5), harden (20/40/40), repair-only (0/20/80)
  • Strategy-aware signal filtering with per-preset repair loop thresholds
  • Backward compatible: FORCE_INNOVATION=true maps to innovate
  • Signal De-duplication: repair ratio check forces innovation when >= 50% of last 8 cycles are repairs (threshold varies by strategy).
  • Tool Usage Analytics: detects high-frequency tool usage patterns in logs (auto-evolved by Hand Agent).
  • Protected Source Files (GEP Section IX): evolver core .js files listed as immutable to prevent Hand Agent overwrites.
  • Forbidden Innovation Zones (GEP Section X): prevents creation of skills that duplicate existing infrastructure (process management, health monitoring, scheduling).
  • Known Issues List (GEP Section VII.6): tells the LLM to skip already-fixed errors.
  • Resilience: replaced process.exit(2) with throw Error() for MemoryGraph failures (loop survives transient errors).
  • Gene Limits Relaxed: repair max_files 12->20, innovate max_files 8->25.
  • paths.js: added getWorkspaceRoot(), getSkillsDir(), getLogsDir().

v1.9.2

  • Intermediate release with strategy presets and protected files.

v1.9.1

  • Signal de-duplication (repair ratio check).
  • Singleton Guard (PID lock file).
  • Environment fingerprint in GEP prompt.

v1.6.0

  • Add innovation/opportunity signal detection: user_feature_request, user_improvement_suggestion, perf_bottleneck, capability_gap, stable_success_plateau, external_opportunity.
  • Add innovate Gene (gene_gep_innovate_from_opportunity) for proactive feature development.
  • Auto-innovate mutation when opportunity signals are present (no longer requires --drift flag).
  • Personality evolution now responds to opportunity signals by increasing creativity.
  • Safety: repair still takes priority over innovate when errors are present.

v1.5.1

  • Add containerized vibe testing framework (Docker + node:22-bookworm, OpenClaw-compatible environment).
  • 7 end-to-end tests: module load, dry-run solidify, schema compliance, A2A round-trip, full evolve+solidify, loop gating, env fingerprint.
  • Add internal daemon loop with suicide guard for memory leak protection.
  • One-command test: npm run test:vibe.

v1.5.0

  • Add content-addressable asset IDs (SHA-256 canonical hashing) for deduplication, tamper detection, and cross-node consistency.
  • Add environment fingerprint capture (node version, platform, arch, evolver version) embedded in EvolutionEvents, Capsules, and ValidationReports.
  • Add standardized ValidationReport type with machine-readable schema, full command results, and env fingerprint.
  • Add GEP A2A protocol layer with 6 message types (hello/publish/fetch/report/decision/revoke) and pluggable transport interface.
  • Add FileTransport as default A2A transport (JSONL outbox/inbox).
  • Add asset_id integrity verification on A2A ingest; reject tampered assets.
  • Add schema_version field to all GEP asset types (Gene, Capsule, EvolutionEvent, ValidationReport).
  • Fix: dry-run mode no longer triggers rollback.
  • Merge backport/online-fixes: self-contained crash recovery with recover_loop.js.

v1.4.4

  • Add validation command safety check: Gene validation commands are gated by prefix whitelist (node/npm/npx) and shell operator blocking.
  • Add validation audit on A2A Gene promotion: external Genes with unsafe validation commands are rejected before promotion.
  • Add Security Model documentation to README.

v1.4.3

  • Release preparation for v1.4.3.

v1.4.2

  • Add loop gating: do not start a new cycle until the previous run is solidified (prevents fast empty cycles).
  • Preserve last_solidify when writing solidify state (merge instead of overwrite).

v1.4.1

  • Add execute-by-default bridge: after generating the GEP prompt, emit sessions_spawn(...) to spawn an executor agent.
  • Write prompt artifacts to memory/ for reliable handoff and auditing.

v1.4.0

  • Add explicit Mutation protocol (repair/optimize/innovate) and require Mutation per evolution run.
  • Add evolvable PersonalityState with small PersonalityMutation steps and natural selection statistics.
  • Extend EvolutionEvent with mutation_id and personality_state; record both into Memory Graph events.
  • Add scripts/gep_personality_report.js to observe personality success rates and convergence.

v1.3.1

  • Release preparation for v1.3.1.

v1.3.0

  • Release preparation for v1.3.0.

v1.2.0

  • Memory Graph v2 and A2A exchange protocol integration.

v1.1.0

  • Public build/publish pipeline, prompt budget enforcement, and structured GEP asset storage.

Security Model

This section describes the execution boundaries and trust model of the Capability Evolver.

What Executes and What Does Not

ComponentBehaviorExecutes Shell Commands?
src/evolve.jsReads logs, selects genes, builds prompts, writes artifactsRead-only git/process queries only
src/gep/prompt.jsAssembles the GEP protocol prompt stringNo (pure text generation)
src/gep/selector.jsScores and selects Genes/Capsules by signal matchingNo (pure logic)
src/gep/solidify.jsValidates patches via Gene validation commandsYes (see below)
index.js (loop recovery)Prints sessions_spawn(...) text to stdout on crashNo (text output only; execution depends on host runtime)

Gene Validation Command Safety

solidify.js executes commands listed in a Gene's validation array. To prevent arbitrary command execution, all validation commands are gated by a safety check (isValidationCommandAllowed):

  1. Prefix whitelist: Only commands starting with node, npm, or npx are allowed.
  2. No command substitution: Backticks and $(...) are rejected anywhere in the command string.
  3. No shell operators: After stripping quoted content, ;, &, |, >, < are rejected.
  4. Timeout: Each command is limited to 180 seconds.
  5. Scoped execution: Commands run with cwd set to the repository root.

A2A External Asset Ingestion

External Gene/Capsule assets ingested via scripts/a2a_ingest.js are staged in an isolated candidate zone. Promotion to local stores (scripts/a2a_promote.js) requires:

  1. Explicit --validated flag (operator must verify the asset first).
  2. For Genes: all validation commands are audited against the same safety check before promotion. Unsafe commands cause the promotion to be rejected.
  3. Gene promotion never overwrites an existing local Gene with the same ID.

sessions_spawn Output

The sessions_spawn(...) strings in index.js and evolve.js are text output to stdout, not direct function calls. Whether they are interpreted depends on the host runtime (e.g., OpenClaw platform). The evolver itself does not invoke sessions_spawn as executable code.

Configuration & Decoupling

This skill is designed to be environment-agnostic. It uses standard OpenClaw tools by default.

Local Overrides (Injection)

You can inject local preferences (e.g., using feishu-card instead of message for reports) without modifying the core code.

Method 1: Environment Variables Set EVOLVE_REPORT_TOOL in your .env file:

bash
EVOLVE_REPORT_TOOL=feishu-card

Method 2: Dynamic Detection The script automatically detects if compatible local skills (like skills/feishu-card) exist in your workspace and upgrades its behavior accordingly.

Star History

![Star History Chart](https://star-history.com/#autogame-17/evolver&Date)

License

MIT

原始 Markdown
# 🧬 Capability Evolver

![Capability Evolver Cover](assets/cover.png)

[Chinese Docs](README.zh-CN.md)

**"Evolution is not optional. Adapt or die."**

**Three lines**
- **What it is**: A protocol-constrained self-evolution engine for AI agents.
- **Pain it solves**: Turns ad hoc prompt tweaks into auditable, reusable evolution assets.
- **Use in 30 seconds**: `node index.js` to generate a GEP-guided evolution prompt.

Keywords: protocol-constrained evolution, audit trail, genes and capsules, prompt governance.

## Try It Now (Minimal)

```bash
node index.js
```

## What It Does

The **Capability Evolver** inspects runtime history, extracts signals, selects a Gene/Capsule, and emits a strict GEP protocol prompt to guide safe evolution.

## Who This Is For / Not For

**For**
- Teams maintaining agent prompts and logs at scale
- Users who need auditable evolution traces (Genes, Capsules, Events)
- Environments requiring deterministic, protocol-bound changes

**Not For**
- One-off scripts without logs or history
- Projects that require free-form creative changes
- Systems that cannot tolerate protocol overhead

## Features

- **Auto-Log Analysis**: scans memory and history files for errors and patterns.
- **Self-Repair Guidance**: emits repair-focused directives from signals.
- **GEP Protocol**: standardized evolution with reusable assets.
- **Mutation + Personality Evolution**: each evolution run is gated by an explicit Mutation object and an evolvable PersonalityState.
- **Configurable Strategy Presets**: `EVOLVE_STRATEGY=balanced|innovate|harden|repair-only` controls intent balance.
- **Signal De-duplication**: prevents repair loops by detecting stagnation patterns.
- **Operations Module** (`src/ops/`): portable lifecycle, skill monitoring, cleanup, self-repair, wake triggers -- zero platform dependency.
- **Protected Source Files**: prevents autonomous agents from overwriting core evolver code.
- **One-Command Evolution**: `node index.js` to generate the prompt.

## Typical Use Cases

- Harden a flaky agent loop by enforcing validation before edits
- Encode recurring fixes as reusable Genes and Capsules
- Produce auditable evolution events for review or compliance

## Anti-Examples

- Rewriting entire subsystems without signals or constraints
- Using the protocol as a generic task runner
- Producing changes without recording EvolutionEvent

## FAQ

**Does this edit code automatically?**
No. It generates a protocol-bound prompt and assets that guide evolution.

**Do I need to use all GEP assets?**
No. You can start with default Genes and extend over time.

**Is this safe in production?**
Use review mode and validation steps. Treat it as a safety-focused evolution tool, not a live patcher.

## Roadmap

- Add a one-minute demo workflow
- Add a public changelog
- Add a comparison table vs alternatives

## GEP Protocol (Auditable Evolution)

This repo includes a protocol-constrained prompt mode based on GEP (Genome Evolution Protocol).

- **Structured assets** live in `assets/gep/`:
  - `assets/gep/genes.json`
  - `assets/gep/capsules.json`
  - `assets/gep/events.jsonl`
- **Selector** logic uses extracted signals to prefer existing Genes/Capsules and emits a JSON selector decision in the prompt.
- **Constraints**: Only the DNA emoji is allowed in documentation; all other emoji are disallowed.

## Usage

### Standard Run (Automated)
```bash
node index.js
```

### Review Mode (Human-in-the-Loop)
```bash
node index.js --review
```

### Continuous Loop
```bash
node index.js --loop
```

### With Strategy Preset
```bash
EVOLVE_STRATEGY=innovate node index.js --loop   # maximize new features
EVOLVE_STRATEGY=harden node index.js --loop     # focus on stability
EVOLVE_STRATEGY=repair-only node index.js --loop # emergency fix mode
```

### Operations (Lifecycle Management)
```bash
node src/ops/lifecycle.js start    # start evolver loop in background
node src/ops/lifecycle.js stop     # graceful stop (SIGTERM -> SIGKILL)
node src/ops/lifecycle.js status   # show running state
node src/ops/lifecycle.js check    # health check + auto-restart if stagnant
```

## Public Release

This repository is the public distribution.

- Build public output: `npm run build`
- Publish public output: `npm run publish:public`
- Dry run: `DRY_RUN=true npm run publish:public`

Required env vars:

- `PUBLIC_REMOTE` (default: `public`)
- `PUBLIC_REPO` (e.g. `autogame-17/evolver`)
 - `PUBLIC_OUT_DIR` (default: `dist-public`)
 - `PUBLIC_USE_BUILD_OUTPUT` (default: `true`)

Optional env vars:

- `SOURCE_BRANCH` (default: `main`)
- `PUBLIC_BRANCH` (default: `main`)
- `RELEASE_TAG` (e.g. `v1.0.41`)
- `RELEASE_TITLE` (e.g. `v1.0.41 - GEP protocol`)
- `RELEASE_NOTES` or `RELEASE_NOTES_FILE`
- `GITHUB_TOKEN` (or `GH_TOKEN` / `GITHUB_PAT`) for GitHub Release creation
- `RELEASE_SKIP` (`true` to skip creating a GitHub Release; default is to create)
- `RELEASE_USE_GH` (`true` to use `gh` CLI instead of GitHub API)
- `PUBLIC_RELEASE_ONLY` (`true` to only create a Release for an existing tag; no publish)

## Versioning (SemVer)

MAJOR.MINOR.PATCH

- MAJOR: incompatible changes
- MINOR: backward-compatible features
- PATCH: backward-compatible bug fixes

## Changelog

### v1.10.3
- **Configurable Blast Radius Policy**: `computeBlastRadius()` now separates runtime artifacts (logs, memory, capsules, events) from functional code. Only code/config files count toward `max_files` constraints. Policy is configurable via `openclaw.json` at `evolver.constraints.countedFilePolicy`.
- **Structured Status Output**: `solidify()` now generates a structured status payload (`result`, `en`, `zh`, `meta`) and writes it to a cycle status file, providing downstream reporters with rich evolution context (intent, gene, signals, blast radius, validation results).
- **Solidify CLI Observability**: `index.js solidify` prints `[SOLIDIFY_STATUS]` and `[SOLIDIFY_STATUS_FILE]` lines for wrapper integration.

### v1.10.1
- **Innovation Cooldown**: Track recent innovation targets in `analyzeRecentHistory()` and inject `Context [Innovation Cooldown]` into GEP prompt, preventing the Hand Agent from repeatedly innovating on the same skill/module across consecutive cycles.
- **Signal Enhancement**: `analyzeRecentHistory()` now returns `recentInnovationTargets` (map of target path to count in last 10 events).

### v1.10.0
- **Operations Module** (`src/ops/`): 6 portable modules extracted from environment-specific wrapper:
  - `lifecycle.js` -- process start/stop/restart/status/health check
  - `skills_monitor.js` -- skill health audit with auto-heal (npm install, SKILL.md stub)
  - `cleanup.js` -- GEP artifact disk cleanup
  - `trigger.js` -- wake signal mechanism
  - `commentary.js` -- persona-based cycle commentary
  - `self_repair.js` -- git emergency repair (abort rebase, remove stale locks)
- **Configurable Evolution Strategy** (`EVOLVE_STRATEGY` env var):
  - 4 presets: `balanced` (default 50/30/20), `innovate` (80/15/5), `harden` (20/40/40), `repair-only` (0/20/80)
  - Strategy-aware signal filtering with per-preset repair loop thresholds
  - Backward compatible: `FORCE_INNOVATION=true` maps to `innovate`
- **Signal De-duplication**: repair ratio check forces innovation when >= 50% of last 8 cycles are repairs (threshold varies by strategy).
- **Tool Usage Analytics**: detects high-frequency tool usage patterns in logs (auto-evolved by Hand Agent).
- **Protected Source Files** (GEP Section IX): evolver core .js files listed as immutable to prevent Hand Agent overwrites.
- **Forbidden Innovation Zones** (GEP Section X): prevents creation of skills that duplicate existing infrastructure (process management, health monitoring, scheduling).
- **Known Issues List** (GEP Section VII.6): tells the LLM to skip already-fixed errors.
- **Resilience**: replaced `process.exit(2)` with `throw Error()` for MemoryGraph failures (loop survives transient errors).
- **Gene Limits Relaxed**: repair max_files 12->20, innovate max_files 8->25.
- `paths.js`: added `getWorkspaceRoot()`, `getSkillsDir()`, `getLogsDir()`.

### v1.9.2
- Intermediate release with strategy presets and protected files.

### v1.9.1
- Signal de-duplication (repair ratio check).
- Singleton Guard (PID lock file).
- Environment fingerprint in GEP prompt.

### v1.6.0
- Add innovation/opportunity signal detection: user_feature_request, user_improvement_suggestion, perf_bottleneck, capability_gap, stable_success_plateau, external_opportunity.
- Add innovate Gene (gene_gep_innovate_from_opportunity) for proactive feature development.
- Auto-innovate mutation when opportunity signals are present (no longer requires --drift flag).
- Personality evolution now responds to opportunity signals by increasing creativity.
- Safety: repair still takes priority over innovate when errors are present.

### v1.5.1
- Add containerized vibe testing framework (Docker + node:22-bookworm, OpenClaw-compatible environment).
- 7 end-to-end tests: module load, dry-run solidify, schema compliance, A2A round-trip, full evolve+solidify, loop gating, env fingerprint.
- Add internal daemon loop with suicide guard for memory leak protection.
- One-command test: `npm run test:vibe`.

### v1.5.0
- Add content-addressable asset IDs (SHA-256 canonical hashing) for deduplication, tamper detection, and cross-node consistency.
- Add environment fingerprint capture (node version, platform, arch, evolver version) embedded in EvolutionEvents, Capsules, and ValidationReports.
- Add standardized ValidationReport type with machine-readable schema, full command results, and env fingerprint.
- Add GEP A2A protocol layer with 6 message types (hello/publish/fetch/report/decision/revoke) and pluggable transport interface.
- Add FileTransport as default A2A transport (JSONL outbox/inbox).
- Add asset_id integrity verification on A2A ingest; reject tampered assets.
- Add schema_version field to all GEP asset types (Gene, Capsule, EvolutionEvent, ValidationReport).
- Fix: dry-run mode no longer triggers rollback.
- Merge backport/online-fixes: self-contained crash recovery with recover_loop.js.

### v1.4.4
- Add validation command safety check: Gene validation commands are gated by prefix whitelist (node/npm/npx) and shell operator blocking.
- Add validation audit on A2A Gene promotion: external Genes with unsafe validation commands are rejected before promotion.
- Add Security Model documentation to README.

### v1.4.3
- Release preparation for v1.4.3.

### v1.4.2
- Add loop gating: do not start a new cycle until the previous run is solidified (prevents fast empty cycles).
- Preserve `last_solidify` when writing solidify state (merge instead of overwrite).

### v1.4.1
- Add execute-by-default bridge: after generating the GEP prompt, emit `sessions_spawn(...)` to spawn an executor agent.
- Write prompt artifacts to `memory/` for reliable handoff and auditing.

### v1.4.0
- Add explicit Mutation protocol (repair/optimize/innovate) and require Mutation per evolution run.
- Add evolvable PersonalityState with small PersonalityMutation steps and natural selection statistics.
- Extend EvolutionEvent with `mutation_id` and `personality_state`; record both into Memory Graph events.
- Add `scripts/gep_personality_report.js` to observe personality success rates and convergence.

### v1.3.1
- Release preparation for v1.3.1.

### v1.3.0
- Release preparation for v1.3.0.

### v1.2.0
- Memory Graph v2 and A2A exchange protocol integration.

### v1.1.0
- Public build/publish pipeline, prompt budget enforcement, and structured GEP asset storage.

## Security Model

This section describes the execution boundaries and trust model of the Capability Evolver.

### What Executes and What Does Not

| Component | Behavior | Executes Shell Commands? |
| :--- | :--- | :--- |
| `src/evolve.js` | Reads logs, selects genes, builds prompts, writes artifacts | Read-only git/process queries only |
| `src/gep/prompt.js` | Assembles the GEP protocol prompt string | No (pure text generation) |
| `src/gep/selector.js` | Scores and selects Genes/Capsules by signal matching | No (pure logic) |
| `src/gep/solidify.js` | Validates patches via Gene `validation` commands | Yes (see below) |
| `index.js` (loop recovery) | Prints `sessions_spawn(...)` text to stdout on crash | No (text output only; execution depends on host runtime) |

### Gene Validation Command Safety

`solidify.js` executes commands listed in a Gene's `validation` array. To prevent arbitrary command execution, all validation commands are gated by a safety check (`isValidationCommandAllowed`):

1. **Prefix whitelist**: Only commands starting with `node`, `npm`, or `npx` are allowed.
2. **No command substitution**: Backticks and `$(...)` are rejected anywhere in the command string.
3. **No shell operators**: After stripping quoted content, `;`, `&`, `|`, `>`, `<` are rejected.
4. **Timeout**: Each command is limited to 180 seconds.
5. **Scoped execution**: Commands run with `cwd` set to the repository root.

### A2A External Asset Ingestion

External Gene/Capsule assets ingested via `scripts/a2a_ingest.js` are staged in an isolated candidate zone. Promotion to local stores (`scripts/a2a_promote.js`) requires:

1. Explicit `--validated` flag (operator must verify the asset first).
2. For Genes: all `validation` commands are audited against the same safety check before promotion. Unsafe commands cause the promotion to be rejected.
3. Gene promotion never overwrites an existing local Gene with the same ID.

### `sessions_spawn` Output

The `sessions_spawn(...)` strings in `index.js` and `evolve.js` are **text output to stdout**, not direct function calls. Whether they are interpreted depends on the host runtime (e.g., OpenClaw platform). The evolver itself does not invoke `sessions_spawn` as executable code.

## Configuration & Decoupling

This skill is designed to be **environment-agnostic**. It uses standard OpenClaw tools by default.

### Local Overrides (Injection)
You can inject local preferences (e.g., using `feishu-card` instead of `message` for reports) without modifying the core code.

**Method 1: Environment Variables**
Set `EVOLVE_REPORT_TOOL` in your `.env` file:
```bash
EVOLVE_REPORT_TOOL=feishu-card
```

**Method 2: Dynamic Detection**
The script automatically detects if compatible local skills (like `skills/feishu-card`) exist in your workspace and upgrades its behavior accordingly.

## Star History

[![Star History Chart](https://api.star-history.com/svg?repos=autogame-17/evolver&type=Date)](https://star-history.com/#autogame-17/evolver&Date)

## License

MIT


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capability-evolver | HeyAI